Bruce Whitehill
Alte Poststr 18, [email me for RI, USA address]
Eickeloh, Germany Email: brucewhitehill@gmail.com
Home page: www.thebiggamehunter.com
Resumé: BRUCE WHITEHILL RESUME
Alte Poststr. 18 Telephone: 05164 / 80 22 70 29693 Eickeloh, Germany e-mail: brucewhitehill@gmail.com
PROFESSION Writer/Editor; Researcher/Historian; Teacher/Instructor
QUALIFICATIONS Extensive background in research, writing (creative and technical) and editing. Highly skilled in communication and team building. Specialist in writing instructions and manuals. Computer literate.
EXPERTISE Expert at writing and editing non-fiction articles for publication.
•Nationally recognized as the premiere writer on the history of American games— author of two books and over 100 articles. •Special interest in play and customs & artifacts of American pop culture. •Specialist in developing and writing mystery scenarios for live theatrical productions which incorporate the audience and use no stage.
PRESENT EMPLOYMENT
October, 2005 Word for Wort (DBA; self employed: translation services) - present •Translator (with wife Sybille) of texts.
January, 1984 The Write House / Write-on-Schedule (DBA; self employed) - Present Copywriter and consultant
•Write instructional and promotional copy for clients •Write and edit brochures, procedural manuals •Design questionnaires and recording forms •Consult on marketing strategies, advertising campaigns, licensing, and incentive programs
Freelance writer •Write articles for national magazines, journals, and newspapers
Consultant to the Toy and Game Industry; Independent Game Inventor •Write and edit instructions, package copy, and catalog copy •Develop promotional and marketing campaigns •Inventor of “Change Horses” (Eggertspiele, 2008), “Drei” / “Three” (Puzzlewood, 2008); many others. Clients have included Milton Bradley, Hasbro, Parker Brothers, Think Fun, Pressman Toy Corp., Mattel, International Games, Winning Moves, others.
June, 1984 The Mystery Game; Fun-in-a-Million (DBA; self employed) - Present Founder and producer-director
•Write, produce, and direct original audience-participation mysteries, mock jury trials, and social functions for public group events •In the corporate arena, develop mystery puzzles that necessitate using communication skills, problem solving techniques, and team work.
February, 2005 Knucklebones magazine - March, 2008 Senior Contributor and columnist
September, 1969 Teacher/instructor (contractual assignments) - 1990s •Teach English as a second language in Israel, Japan, Australia, the USA and other countries.
EDUCATION San Francisco State University, San Francisco, California M.A. program, Cross-Cultural Psychology (course work completed) Graduate Student/Instructor •Developed conceptual cross-cultural studies in communication. •Instructor (part-time), S.F.S.U. faculty, Dept. of Speech Communication.
Washington University, St. Louis, Missouri B.A., Psychology
EDITORIAL EXPERIENCE Senior Contributing Editor, Knucklebones games and puzzles magazine, 2004-2008 Editor, All in the Game newsletter, online at www.thebiggamehunter.com, 2001- 2005 Associate Editor, Games, Games, Games (international magazine, London), 1999- 2001. Senior Editor, The Games Annual (national magazine), 1996-1998. Editor, Game Times (national collectors' magazine) Editor, B'nai B'rith District #1 Newsletter (professional journal), New York district Editor, Hobart Film Guide, Hobart, Tasmania, Australia Editor, The Eagle (government O.E.O. poverty program newsletter), Merced, CA Editor, The Spectrum (science newsletter), Westbury, NY
AWARDS & ADDITIONAL ACHIEVEMENTS Award Recipient, “Bradley-Parker Award” for lifetime achievement in games research and promotion, from the Association of Game & Puzzle Collectors; April 2008, Charleston, South Carolina.
Developer and instructor of a series of "Communication & Perception" courses for BOCES and Adult Education and Continuing Education programs. Public speaker.
Member of the National Selection Committee for the National Toy Hall of Fame, Strong Museum, Rochester, NY, 2002-present.
Author of the first interactive dinner theater mystery in New York, Murder on Broadway, which played for one year at Sardi's restaurant, and of Audition for Murder, (ran 6 months).
Board member: International Society for Board Game Studies; speaker at colloquia in Florence, Italy (1999); Fribourg, Switzerland (2001); Barcelona, Spain (2002); Marburg, Germany (2003); Philadelphia, PA (2004; organizer); Lisbon, Portugal (2008).
Guest curator and visiting lecturer, Musée Suisse du Jeu (Swiss Museum of Games), La Tour de Peilz, Switzerland (2003-2004); additional lecture in 2007.
Writer of over 500 questions and the director of a team of writers for the “Know It All” edition of Trivial Pursuit, the popular Parker Brothers/Winning Moves game (2000).
Founder of the international Association of Game & Puzzle Collectors (formerly the American Game Collectors Association). Convention organizer & chairperson 1984, 1994, 2004, 2005.
Photographer of the cover photo for Massachusetts regional magazine; photographs published in national magazines; awards for photography in California, New Jersey, and New York. Recipient of Educational Technology award for "Creative Video," San Francisco, CA.
Subject of national TV/radio interviews on “F-X,” “Smart Money” (CNBC-TV), “On The Road With Charles Kurault,” “The Joe Franklin Show” (WOR-TV), NPR’s “Public Interest”; “The Collector” (HGTV {Home & Garden TV]), others; quoted in Newsweek, Money, The Wall Street Journal, and other magazines. Multiple entries online under “The Big Game Hunter.”
PUBLICATIONS: Books Aller-Leine-Tal—Land der verborgenen Schätze / Valley of Hidden Treasures. Eickeloh, Germany: 2008
Americanopoly—America as Seen Through its Games. Lausanne, Switzerland: Musée Suisse du Jeu, 2004.
Games: American Games and Their Makers, 1822-1992 . Radnor, PA: Chilton Books, 1992.
The Number File. New York, NY: Simon & Schuster Inc., 1988. (Hardy Boys Mysteries, ‘Casefile #17,’ under Franklin W. Dixon pseudonym.)
PUBLICATIONS: A Sampling of Articles “Ancient Amusements – Asia’s Antediluvian Distractions.” Singapore: Asian Geographic #75, June 2010; feature, pages 80-87.
“Halma and Chinese Checkers: Origins and Variations.” Fribourg, Switzerland: Step by Step, Proceedings of the 4th Colloquium of Board Games in Academia, Editions Universitaires Fribourg, 2002.
“Women in Sports.” Fairfield, CT: WSHU radio, and NPR affiliate, 2002. (Commentary on the advantages of greater women’s participation in sports, broadcast for the program “She Got Game,” recorded at WRNI NPR studios in Providence, RI.)
“American Games: A Historical Perspective.” Leiden, The Netherlands: Board Game Studies, Vol. 2, The International Journal for the Study of Board Games, Research School of Asian, African, and Amerindian Studies, Leiden University, 1999.
“Games: Cultural Recreation in the ‘50s--A Decade of Change.” Wynantskill, NY: The Ephemera Journal, The Ephemera Society of America, December, 1993. (Based on an oral presentation at the national meeting of the American Antiquarian Society, October, 1993.)
“Jewish Image in Film and Television,” Rochester, NY, 1992; lecture series at the Jewish Federation of Rochester, Etz Chaim Synagogue, and the Jewish Community Center of Rochester.
"Collectible Glass," Spotlight magazine (Mamaroneck, NY), 1990; collecting depression glass.
"Old Time Radio," Spotlight magazine (Mamaroneck, NY), 1990; collecting relics and audio tapes of radio's golden age.
"The Mad World of Harvey Kurtzman," To Life magazine (Los Angeles, CA), 1989; interview with Harvey Kurtzman, comic innovator and founding editor of Mad magazine.
U.S. Trivia Trip. New York, NY: American Hotel and Motel Association, 1985. (Game booklet)
Over 110 articles on American games and American culture published in regional, national, and international publications, and online at www.thebiggamehunter.com.
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In the games world:
Bruce Whitehill is the world's foremost authority on American games. As a historian, he has written extensively on American games and game companies. His book, "Games: American Games and Their Makers, 1822-1992," published by Chilton Books, is the most authoritative work on the history of American games and game companies ever published. His most recent book, "Ameriocanopoly: America As Seen Through Its Games," (published by the Swiss Museum of Games) looks at the chronology of American games manufacturing and the links between game development in the USA and Europe. He is currently the Senior Contributor for "Knucklebones" (games and puzzles) magazine, and has a regular column ("The European Scene") in "Games Quarterly" magazine.
He is the author of the extended section on games in Grolier's New Book of Knowledge encyclopedia, and his extensive study on the history of American games and the U.S. games industry was a featured entry in the book, Board Game Studies/2, the International Journal For the Study of Board Games, published by Leiden University, The Netherlands. His articles appeared regularly in Antique Toy World and Collectible Toys and Values, and he has written for numerous other magazines; his report on the histories of early American games still being manufactured appeared as a four-part series in Games International magazine in England. He presented a lecture on American games history at a colloquium in Florence, Italy, in 1999, and his paper was published in the official proceedings, Board Games in Academia III. Mr. Whitehill was the senior editor of the now- defunct, Games Annual, a monthly columnist for the collectibles magazine, Toy Shop, and the associate editor for the monthly magazine, Games Games Games, published in England. He is the editor of a periodic online games and puzzles newsletter, "All in the Game."
Mr. Whitehill writes about games as they reflect American culture. As a result of his expertise in games and recreational artifacts, he has been called upon to aid and advise museum staff, appraise private collections, provide auction houses with information and estimated values of games coming up for sale, and even provide historical data for major game companies involved in litigation.
Known internationally as "The Big Game Hunter," Mr. Whitehill has the largest diversified collection of antique American games in the world--over 400 U.S. companies are represented from 1843 to 2000. He also has an impressive collection of game advertisements, catalogs, books, and ephemera which he uses to help him with his games research.
As a collector, he has been featured on Charles Kurault's "Dateline America," CNBC's "Smart Money," "The Joe Franklin Show," and on "Personal FX" on the FX cable network, and "Public Affairs" on Fox TV (Rochester, NY). As a games expert and historian, he has be spotlighted in such magazines as Grit , Woman's World, Toy & Hobby World, and has been quoted in Esquire, The Los Angeles Times, The Wall Street Journal, Smart Money, and numerous other publications. He was the main feature in Rhode Island Monthly magazine, in September, 2003. He was the guest commentator for a full hour on NPR, National Public Radio's "Public Interest," on a special program devoted to games and their development. His remarks about the design and merchandising of games appear in a chapter on the marketing environment, in the college textbook, Marketing (Charles Lamb; International Thomson Publishing). He was even the subject of an internationally syndicated Ripley's Believe It Or Not! cartoon which was translated into various languages for publication throughout the world.
Games are both an avocation and a vocation for Mr. Whitehill, who has spent seventeen years as a game inventor and consultant to the Toy and Game industry. He is the inventor of such games as "Ripley's Believe It Or Not!" (Milton Bradley Company's best seller for 1984), "The Fraggle Rock Game," "Snoopy Card Game," and "Centipede," among others; his "Championship Baseball" has been on exhibit at the Baseball Hall of Fame in Cooperstown, New York. His "The Psychedelic Cipher Caper," a mystery party game for teenagers (published by Sandpiper Creations, Buffalo, NY), was a parlor game extension of his other vocation: writing and directing live-action, murder mystery dinner theater productions. His latest game, "Stealth" (marketed by Talicor, Inc., Pomona, CA), an all-skill, two-player strategy game in the tradition of "Stratego," was introduced at the International Toy Fair in New York in 1995, and is still on the market. Mr. Whitehill continues to develop game concepts for companies and independent inventors, and is expert at analyzing and enhancing game play and writing detailed instructions.
As a prominent exhibitor of early games, he has had major game exhibitions at museums in New York, New Jersey, Connecticut, Massachusetts, and California; items from his large collection have been on display in galleries from Essex, Connecticut, to Seattle, Washington, and his extensive selection of travel games was viewed by thousands of people in a unique exhibit at the San Francisco International Airport. His extensive collection of games themed around the American West was sold to the Rockwell Museum in Corning, New York.
Mr. Whitehill is the founder and past president of the American Game Collectors Association, now known internationally as the Association of Game & Puzzle Collectors, and has served on its board of directors for over nineteen years; the organization is committed to the collection and preservation of games, jigsaw puzzles, and mechanical puzzles, and to the research on the people and companies that invented, designed, manufactured, and/or distributed them. Mr. Whitehill spent over two years as editor of the AGCA newsletter for game collectors and researchers, Game Times, and has organized two international game conventions; he is hosting the 20th anniversary convention in Philadelphia in May, 2004, and is responsible for the development of the organization's first European convention, in April, 2005.
And, as "The Big Game Hunter," he has been able to uncover unusual games for game company presidents, game buffs, and nostalgia lovers around the world. As a dedicated writer, collector, and researcher, Mr. Whitehill, in the past two decades, has added more to the collective body of information on American game history than has been written in the last two centuries. He is committed to conducting research on the game industry and to uncovering the histories of the people who invented games and the U.S. companies that manufactured them. He is exploring also the relationship between American games and games of the world. Mr. Whitehill is continually discovering, amassing, and sharing new information about this unique aspect of American culture, examining the effects of advertising, licensing, and marketing, and exploring the role of games in U.S. education, leisure, and family life.
Interests: travel, photography, curling, film, music, theater, antiques & collectibles
Published writer: Yes
Freelance: Yes |