Quote Originally Posted by jayce View Post
Rubbish.
Congratulations. you just demonstrated why Jack Bickham, in his, 38 Most Common Writing Mistakes, said
#30: Don't Take It to the Club Meeting
Usually its a mistake to seek advice from other amateurs at writers' clubs. I don't think it's a good idea to ask family or friends to read and "criticize" your manuscript, either.

If you want to share your work with your spouse or a close friend, that's fine. But to ask a club member, relative or friend for criticism is mostly a waste of time for at least two reasons: they won't be honest; they usually don't know what they're doing anyway. Of course your writer's club may have a much-published professional as a member. If you can get advice from that person, it might be a fine thing. But most writers' clubs are filled almost entirely with unpublished writers, or those whose minor newspaper credits don't qualify them to judge your copy.
And in this case you presented no evidence, cited no article or teacher, you display no writing sample by which readers can judge your expertise, you simply shouted a personal opinion.

Dwight Swain, in Techniques of the Selling Writer, points out
Life is an unending succession of motivation-reaction units. Your lungs lack air; you draw a breath. Your stomach empties; you search for food. The sun grows hot; your sweat glands ooze. Every minute, every hour, every day, your whole system works to maintain that unique internal balance physiologists know as homeostasis.

Yet in any story, some parts are presented in greater detail than are others. Here, whole chapters are devoted to action that takes place in fleeting minutes. There, a lapse of years may be passed over in a sentence.

So, how do you decide how much attention to give each element, each segment? How long should you write a given passage? Or how short?

Answer: You write to fit.

To fit what?

Feelings
Notice that he didn't say, to fit detail, or history. In this case the poster talked about making significant changes, which means changing scenes, or adding them. But you don't do that to make the reader know the character better because that's not what a scene is for. Again, quoting Swain.
A scene is a unit of conflict, of struggle, lived through by character and reader. It’s a blow-by-blow account of somebody’s time-unified effort to attain an immediate goal despite face-to-face opposition.
So stopping the action to include detail that's irrelevant to the action is a killer. And adding a scene simply for informational, not plot purposes slows the narrative, and risks losing your reader. If the added scene isn't a unit of tension, and contributing to the flow of the action, again, you slow the narrative.
What are the functions of scene?
a. To provide interest.
b. To move your story forward.

How does a scene provide interest?
It pits your focal character against opposition. In so doing, it raises a question to intrigue your reader: Will this character win or won’t he?

Exhibit A: Round X of a prize fight. Will Our Boy knock out the villain—or vice versa?

How does a scene move your story forward?
It changes your character’s situation; and while change doesn’t always constitute progress, progress always involves change.

Again, consider the prize fight: A hero knocked out is in a far different situation than he was at the beginning of the round. Same if he knocks out the villain.

What unifies the scene, holds it together?
Time. You live through a scene, and there are no breaks in the flow of life. Once the bell rings, there’s no surcease for the fighter. Until the bell rings again, he has to stand and take his lumps—moment by moment, blow by blow.

Scene structure is as simple as a-b-c:
a. Goal.
b. Conflict.
c. Disaster.
Notice that eh said the goal "is to move the story forward," not inform the reader. In fact, informing the reader appears there not at all. Want to argue the point? March up to your local university, find the people who teach commercial fiction writing, and tell them they're full of ****, and that you know better. Should be fun, but be sure to bring bandages.